setvar MACHINE = '' setvar SCRIPT_NAME = 'elf' setvar TEMPLATE_NAME = 'elf32' setvar EXTRA_EM_FILE = 'scoreelf' setvar OUTPUT_FORMAT = ""elf32-bigscore"" setvar BIG_OUTPUT_FORMAT = ""elf32-bigscore"" setvar LITTLE_OUTPUT_FORMAT = ""elf32-littlescore"" setvar NO_RELA_RELOCS = 'yes' setvar GROUP = ""-lm -lc -lglsim -lgcc -lstdc++"" setvar TEXT_START_ADDR = '0x00000000' setvar MAXPAGESIZE = '256' setvar NONPAGED_TEXT_START_ADDR = '0x0400000' setvar SHLIB_TEXT_START_ADDR = '0x5ffe0000' setvar OTHER_GOT_SYMBOLS = '' _gp = ALIGN(16) + 0x3ff0; '' setvar OTHER_BSS_START_SYMBOLS = ''_bss_start__ = . + ALIGN(4);'' setvar OTHER_BSS_END_SYMBOLS = ''_bss_end__ = . ; __bss_end__ = . ; __end__ = . ;'' setvar DATA_START_SYMBOLS = ''_fdata = . ;'' setvar SDATA_START_SYMBOLS = ''_sdata_begin = . ;'' setvar OTHER_BSS_SYMBOLS = '' _bss_start = ALIGN(4) ; '' # This sets the stack to the top of the simulator memory (2^19 bytes). setvar STACK_ADDR = '0x8000000' setvar ARCH = 'score3' setvar MACHINE = '' setvar ENTRY = '_start' setvar EMBEDDED = 'yes' setvar GENERATE_SHLIB_SCRIPT = 'yes'